Welcome to my webpage

I'm a financial crime data analyst, engineer, accounting major and programmer.

I'm currently working on a videogame, currently called "Temporal Drift" with Raylib and C, although I doubt that's the final name, (the project name is Gladiators, hence the screen title in the video)

Select source codes here.

So far I have implemented the following:

  • Map rendering engine
  • Dialogue screen and paging
  • Animation loop for in-game assets
  • Simple game-world item state tracker

Player animation loop and repeating tile pattern (lowest layer of rendered tiles) are an AI relic. Everything else, including the entire map rendering engine, was coded by me.

The program so far is Valgrind-approved.


I'll also have other code and articles on the pane on the left when I feel like updating something.